Tuesday, March 29, 2011
Insert Edge Loop Tool
Multiple edge loops allows you to make more than one edge loop at once. The number of edge loops says how many divisions or new edges will be made at once. Auto complete means you just click on an edge and it completes the edge loop all the way from one border edge to another, with it turned off, you just click on one edge and click on the edge you want it to stop at.
Monday, March 28, 2011
tools we used today
Append to polygon tool
today we used this tool to create a face that connected two pieces we already had. We created the shield part of the helmet. It is under the edit mesh menu and after we clicked it, we clicked the edges and made a face with a lot of sides.
Split Polygon tool
today we used this tool to split the face we created so that we could shape it better. It is also found on the edit mesh menu. We clicked on two points and it made a line to connect them. the vertical lines were to make the face made up of faces with 4 sides and the horizontal line was used to make a vertex we could move to give the helmet depth.
today we used this tool to create a face that connected two pieces we already had. We created the shield part of the helmet. It is under the edit mesh menu and after we clicked it, we clicked the edges and made a face with a lot of sides.
Split Polygon tool
today we used this tool to split the face we created so that we could shape it better. It is also found on the edit mesh menu. We clicked on two points and it made a line to connect them. the vertical lines were to make the face made up of faces with 4 sides and the horizontal line was used to make a vertex we could move to give the helmet depth.
Tuesday, March 22, 2011
Plan of Action
The plan right now is to draw out the images myself because then I can make it be proportional and maybe make the pose easier to recreate. I think this will give me an advantage because I can see what the process is to draw it and maybe get a feel for what I should create first. After that Im going to put the images in maya and start using the primitives to create it. I will probably do spheres for the belly and the head and joints like knees and elbows. Im winging the rest as i go!
Animation Image Reference Objective
I want to create a pokemon called mew. This pokemon is challenging because there are not a lot of images that show him in a profile view. The pose he has in most pictures is also going to be dificult to create as well as the details in the head. The tail is going to be hard as well because it will be hard to make it look right.
Thursday, March 10, 2011
Blogger!! Not again!!
3 things I learned were how to make the object look the way you want it to through extruding, or moving the vertexes. I also learned that you have to keep saving things periodically just in case something happens.
The 2 challenges I faced were staying on task and understanding when to save and when to save as.
A resolution is to come after school when there is less distractions and to read the instructions more carefully to better understand things.
The 2 challenges I faced were staying on task and understanding when to save and when to save as.
A resolution is to come after school when there is less distractions and to read the instructions more carefully to better understand things.
Thursday, March 3, 2011
What I accomplished
I helped Freddy with his helmet. I showed him how to extrude the edges to make a border for the edge. Some of the border edges had overlaped with helmet edges so I had to use the move tool to fix it. Freddy also made the chin piece for the helmet and nago showed him how to make the nose piece that sticks out.
Monday, February 14, 2011
3D animation copy
Here is what I got when I tried to make Abraham's object he designed. He didn't have instructions so I did it all on my own. This was hard because you had to make it look like something else while improvising the instructions.
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