Monday, January 31, 2011

Instructions

Step #7
Step #9
  1. Go to the Front view panel.
  2. Create a new nurbTorus and make sure the interactive creation is turned off.
  3. When the options box pops out, change the Surface Degree from Cubic to Linear then click Create.
  4. Now you have to create the handle. To do that, create a Polygon primitive cylinder.
  5. The radius should be .4 and the height should be around 5 or 5.5. Subdivisions Axis: 20. Subdivisions Height:8 Subdivisions Caps:1
  6. Rotate the Cylinder 90 degrees on the Z-axis.
  7. Use the Move tool to move the cylinder towards the Torus and make it fit into the torus so it is centered. You can use the top view to make sure the figures are centered. You can also change the setting so you can see the shading by clicking the solid blue cube and the wire frame cube.
  8.  To create the knife edge you will have to create a pyramid. To do that turn on interactive creation and make a pyramid with a square base that is about as tall as the cylinder.
  9. Use the scale tool to squash the base of the pyramid to make it look more like a knife blade.
  10. Rotate the pyramid 90 degrees along the Z axis then use the Move Tool to slide it into place.
  11. You can add shading effects to change the color of the objects or leave it as is.

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