Wednesday, May 4, 2011

Animation Research Project thing

  1. What are the origins of Anime and what is Anime?
  2. What makes Anime different from other Animations?
  3. Who is Anime for?
  4. What is the social impact of Anime?
  5. How is Anime viewed by the rest of the world?
 Web Sites
  1.  http://www.thekeep.org/~kunoichi/kunoichi/themestream/anime.html
  2. http://anime.about.com/od/animeprimer/a/What-Is-Anime.htm
  3. http://www.mit.edu/~rei/Expl.html
  4. http://anime.about.com/gi/o.htm?zi=1/XJ&zTi=1&sdn=anime&cdn=entertainment&tm=657&f=00&su=p504.1.336.ip_&tt=2&bt=1&bts=1&zu=http%3A//en.wikipedia.org/wiki/History_of_anime
  5. http://anime.about.com/gi/o.htm?zi=1/XJ&zTi=1&sdn=anime&cdn=entertainment&tm=659&f=00&su=p504.1.336.ip_&tt=2&bt=1&bts=1&zu=http%3A//www.awn.com/mag/issue1.5/articles/patten1.5.html
  6. http://novaonline.nvcc.edu/eli/evans/his135/Events/Anime62/Anime62.html
  7. http://www.rightstuf.com/rssite/main/animeResources/globalHistory/part1/
  8. http://www.corneredangel.com/amwess/papers/history.html
  9. http://www.isugoi.com/the-history-of-anime-1963/
  10. http://www.japaneselifestyle.com.au/culture/anime_history.html
  11. http://www.theotaku.com/fanwords/view/11158/the_history_of_anime%3A_how_much_do_you_think_you_know%3F/

Website #1
#3. Unlike in the west, anime has a huge variety of genres - it is not only for children. Nor, on the other hand, is it just sex and violence for adults! Anime is for everybody! Anime comes in many genres for all age groups - manga for businessmen, women, boys, girls, romance, fashion, adult titles, sports and more.

#5. An unfortunate part of the western mindset is that animation is for children. Parents will sometimes go to a video shop, and pick up mature material because it's animated. They don't look at the rating, nor read the back cover. And so there are some groups of people totally against anime for this reason because they believe that is what all anime is. Certain companies put out anime that is only violence and sex related, Manga Video, unfortunately, projects the image that all anime is sex and guns, and that is how they market the anime to the population.

Website #2
#1. In Japan, the word's used to refer to all animation. Outside of Japan, it's become the catch-all term for animation from Japan
#2. Artwork. Anime art styles range from the flamboyant and outlandish (Samurai Champloo, FLCL) to the simple and direct (Azumanga Daioh!). That said, even shows with more "basic" artwork can still be visually striking; anime finds ways to make everything look fresh and new. 
Storytelling. Anime doesn't shy away from epic storylines, which can run for dozens (sometimes hundreds) of episodes. The best anime, though, no matter what their length, all demand great emotional involvement from the viewer. 
Breadth of material. The sheer range of anime shows out there means a viewer of most any other kind of TV or movies can find an anime series that reflects her interests: hard SF (Planetes), romantic comedy (Fruits Basket), CSI-style crimefighting (Ghost in the Shell: Stand Alone Complex), female empowerment (Nana), even adaptations of classic literature (Gankutsuou: The Count of Monte Cristo). 
Cultural nuances. Japan's history, language and worldview are woven into a great deal of anime on many levels. Some shows are takeoffs on Japanese history (Sengoku Basara) or raid Japanese mythology for story ideas (Hakkenden, Hell Girl). Even shows that are outwardly non-Japanese in their presentation (Claymore, Monster) have tinges of a Japanese sensibility to them.
What's most striking is how anime's impact is coming full circle. Some recent American cartoon productions, like Avatar: The Last Airbender, are openly inspired by anime itself, and live-action English-language versions of anime titles are starting to come into production.

Website #3
#1. there are many fine works of manga and anime being produced in many places around the world. However, as far as I understand, the roots are in Japan, and Japan is still considered, at least here in the US, the center of the anime world. This may well change in the future.
#2. there is less emphasis on the "superhero" world of the U.S.. In most manga, the men and women aren't necessarily exaggerated extremes of their gender stereotypes, and they wear things other than skin-tight costumes. In fact, manga and anime characters tend to have unique and aesthetic tastes in fashion. manga are usually the vision of a single writer (though editors have a large say, and sometimes direct the story). Unlike the general superhero type, where many writers tend to do different plots and stories, manga are more like novels, complete and detailed worlds that are the vision of a single author. The characters remain consistent, and they are allowed to grow and develop.

Website #4
#1.The history of anime began at the start of the 20th century, when Japanese filmmakers experimented with the animation techniques that were being explored in the West
#2. 


    Tuesday, April 12, 2011

    Careers in Animation

    • artist
    • Shading Lighting
    • Layout department
    • Authors
    • Computer Animator
    • Voice Actor
    • Script Writer
    • Audio Tech
    My skills can be used in the field of animation by:

    • Author
    • Computer animator
    • a layout person
    • Script writer

    Animation Tutorial

    What prevented me from finishing is just how time consuming the project is. To position all the verteces so that they will work when you extrude them and to get them so that when you are finished and animate the face it moves naturally is really hard. I haven't even gotten to the part where you get to learn new things.

    Wednesday, April 6, 2011

    Tutorial Stuff

    The tutorial is not very detailed as in step by step instructions. I found good reference images and I found some other tutorials that guide me throught most of the initial process which is what I need since the other tutorial helps with the detailing and the finishing process.
    It is actually very basic as it is similar to the process with which we made our helmet but the tough part is getting it to mimic a human face and the other hard part is using something called UV mapping to get textures and such.
    The many different little components you have to make are also hard to do because its so much detail especially the eyes nose and mouth. Eyes have to look real, nose has to look symetrical and not too big or small, and the mouth has to have really good geometry for you to be able to animate it which i want to try but dont think I will be able to do.

    Tuesday, April 5, 2011

    New Project with Tutorial

    For this project I want to create a face. I also think I can do the hair maybe. I picked this because I want to do something different that looks cool and because I think I will learn how to use many different techniques and tools. I will make a girl face and hopefully I finish and hopefully it comes out looking good!

    here is the link-
    http://www.phungdinhdung.com/Studies_paper/Realistic_face_modeling.shtm

    Tuesday, March 29, 2011

    Insert Edge Loop Tool

    Multiple edge loops allows you to make more than one edge loop at once. The number of edge loops says how many divisions or new edges will be made at once. Auto complete means you just click on an edge and it completes the edge loop all the way from one border edge to another, with it turned off, you just click on one edge and click on the edge you want it to stop at.

    Monday, March 28, 2011

    tools we used today

    Append to polygon tool
    today we used this tool to create a face that connected two pieces we already had. We created the shield part of the helmet. It is under the edit mesh menu and after we clicked it, we clicked the edges and made a face with a lot of sides.

    Split Polygon tool
    today we used this tool to split the face we created so that we could shape it better. It is also found on the edit mesh menu. We clicked on two points and it made a line to connect them. the vertical lines were to make the face made up of faces with 4 sides and the horizontal line was used to make a vertex we could move to give the helmet depth.